![]() It's not often that a game can increase my interest so exponentially like this. Even so, I still walked away impressed after my short time with Darkwatch and am a hell of a lot more likely to give it my undivided attention when it comes out than I was before. So who knows what will happen by the time Darkwatch ships to stores next spring. And to be perfectly frank, a two-level demo is a hell of a lot different than a full-fledged multi-level game is. This isn't a Halo smasher, a Killzone crusher, or any other "Insert latest FPS title here" killer that's so popular to claim these days (which I must admit, is a trap that I've been guilty of falling into myself on a few occasions). Sure I thought it had potential when I originally saw it last December, but it was still so early at that juncture, it was hard to tell what kind of direction it would eventually go. ![]() But just like anything else that isn't final code yet, I had to take such a claim with a couple grains of salt. Plus you have to realize, that leading up to this point, Sammy's new American studio had spent the better part of 2004 telling me and every other member of the press just how great Darkwatch was going to be. The fact that it was so enjoyable actually took me by surprise as I've gotten used to high-profile shooters not quite living up to their claimed potential the first time I'd taken a shot at them ( Turok: Evolution and Breakdown, I'm looking at you). But, the job does have its perks.I had the opportunity to sit around and play the aforementioned demo before the masses could earlier this week, and it's already quite a bit of fun. Slaying demons, fending off snipers, and withstanding the burn of a fiery environment are the sorts of things you can expect to endure. Sure, joining the Darkwatch leads to lots of hardship. ![]() ![]()
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